Blender
Here's my notes on blender. I'll keep adding to it as I learn more.
Resources
Conventions
Rationale
- Always render the front towards
-Y
(create Monkey object to see the default orientation). - A material should ideally be used to represent a material in the real world.
- Use Linked Objects (simple) or Collection Instances (advanced) to reuse objects. The latter allows you to edit your mesh in one place and have the changes reflected in all instances.
Non default settings
Status bar
Right click the status bar to enable Scene statistics
.
Interface
- Set
Color Picker Type
toSquare (SV + H)
. This will make it easier to pick more granular colours.
Navigation
- Enable
Orbit around selection
- Enable
Auto depth
- Enable
Zoom to mouse position
Vocabulary
Interface
Term | Description |
---|---|
Manipulator | The manipulator is the tool that allows you to move, rotate and scale objects in the 3d viewport. |
Objects
Term | Description |
---|---|
Vertex | A vertex is a point in 3d space. It is the most basic element of a 3d object. |
Edge | An edge is a line between two vertices. |
Face | A face is a flat surface between three or more vertices. Sometimes called Polygon. |
Mesh | A mesh is a collection of vertices, edges and faces, that create a shape. |
Object | An object is the combination of a mesh, the material and the texture. Two objects can share the same mesh. |
Visuals
Term | Type | Description |
---|---|---|
Material | parameters | A material is a set of properties that define what an object looks like when rendered. It contains 1 or more shaders and 0 or more textures. |
Shader | logic | A shader is a program that consists of rules and logic and runs on the GPU to determine the color of each pixel of an object based on different conditions. |
Texture | image | A texture is an image that is placedon the surface of an object to give it a move realistic look. |
Gotchas
- The camera with the solid triangle is the active camera.
Important hotkeys
note
Blender shortcuts depend on the mouse cursor position.
TL;DR
Use these often for a smooth experience
Tab
to switch between object and edit modeShift + Space
to switch to move/rotate/scale manipulatorNumpad .
to focus viewport on selected object
Mouse navigation
MMB
to rotate viewShift + MMB
to pan viewCtrl + MMB
to zoom viewAlt + drag MMB
to rotate view (90-degree snap) in orthographic mode
Keyboard navigation
Numpad 2, 4, 6, 8
to rotate viewShift + Numpad 2, 4, 6, 8
to pan viewNumpad +, -
to zoom viewNumpad 1, 3, 7
to view from front, right, topNumpad 9
to rotate view 180 degreesNumpad 5
to toggle orthographic/perspective view
User interface
- Hover a field and
Ctrl + C
to copy the value. Can be a text or a number or even things like colours. Hover another field andCtrl + V
to paste the value. Ctrl + PgUp
andCtrl + PgDn
to switch between workspaces (Layout, Modeling, Sculpting etc.)Ctrl + Space
to toggle editor fullscreen modeTab
to toggle edit mode1, 2, 3
to switch between vertex, edge and face selection modeF9
to open last operation settingsN
to toggle right panelShift + S
snap menu
Viewport
Home
to focus on sceneNumpad .
to focus on selected objectAlt + Z
to toggle X-ray modeZ
to open shading overlay
Camera
note
The camera with the solid triangle is the active camera.
Numpad 0
to toggle Camera viewCtrl + Numpad 0
to set active cameraCtrl + Alt + Numpad 0
to align active camera to current viewG
pan cameraG, Z, Z
to pan camera along Z axis
Adding an object
Shift + RMB
to set the 3d cursor positionShift + A
to add objectShift + C
to reset 3d cursor position
Transformations
G
to move selected (Alt + G
to reset)R
to rotate selected (Alt + R
to reset)S
to scale selected (Alt + S
to reset)
Selection
A
to select allA, A
orAlt + A
to deselect allCtrl + I
to invert selectionX
to delete selectedH
to hide selectedShift + H
to hide unselectedAlt + H
to reveal hidden objects/
to isolate selected objectsL
to select linked sub-objects (vertices, edges, faces)Shift + L
to deselect linked sub-objects